This is the chapter where we finally begin our journey towards gaming our classrooms. Matera says the first step is to choose a theme. This theme can be for a single lesson, a unit, or the whole year. He gives several possible theme ideas to get you started including: space, high seas adventures, and super heroes.
Once you have determined your them, you can begin putting other elements in place including: setting, characters, and action.
Matera gives several questions for each element to help you brainstorm the possibilities. For example, you might ask yourself, "within your theme, what worlds, lands, and environments could exist?"
This chapter really is one where you need to sit down with a pen and paper to really brainstorm and plan out the possibilities that could exist in your classroom.
I have a pirate themed classroom after reading Teach Like a Pirate and Learn Like a Pirate last summer. Now my wheels are spinning with ways to add this element to them as well!
Do you have any ideas? I'd love to hear them!
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